Rendering My Animation Export Is Distorted Blender Stack Exchange

Rendering My Animation Export Is Distorted Blender Stack Exchange My animation isn't exporting correctly. in blender everything seems fine even in the render window but when i add it to ae or pp it looks messed up. i tried exporting in cycles and eeves but neither works, the animation is only 36 frames i am using the camera with 15mm which i hadn't done before idk if that has anything to do with it. Inside blender, i have my character rigged with rigify, and the animation plays and looks right. however, when i export it to .fbx and then reimport that same .fbx, the animation is all distorted.

Rendering My Animation Export Is Distorted Blender Stack Exchange When i test it in blender by pressing alt a, it works perfectly fine. however, when i export it as a .glb using the khronosgroup gltf exporter, the resulting animation is distorted (e.g., limbs are disconnected and moving in a weird way). Please upload your file or at least take a screenshot of your fbx export settings. looks like the rig breaks, probably you're trying to export some bones which have blender constraints or drivers that the exporter can't handle. I am dealing with a problem when exporting the animation i've tried to create on my own. i don't think i messed up something during the animation process, so it has to be something with the output settings. I downloaded a model from the internet and found it. animated (it was already gerigged). in blender it looked like this: : after i exported it, it looked very distorted: i don't know much about blender, but i've tried everything. thank you in advance!.

My Image Texture Getting Distorted When Rendering Animation Blender I am dealing with a problem when exporting the animation i've tried to create on my own. i don't think i messed up something during the animation process, so it has to be something with the output settings. I downloaded a model from the internet and found it. animated (it was already gerigged). in blender it looked like this: : after i exported it, it looked very distorted: i don't know much about blender, but i've tried everything. thank you in advance!. The steps i did in the last post fixed the scale, but the animations have already been recorded. i noticed the scale in the animations is bad, and i need to fix this somehow. I'm making an animation from online tutorial about opening a book. i exported it to fbx file for unreal but then the object got distorted after exporting. what should i do to fix it? this is the before after exporting. I have encountered a problem when exporting an animation of the scale of planes to unity. i have an animation made in blender and exported into .fbx. each plane (leaf texture) changes its location and scale independently of others (each plane is an object, i do not animate individual vertices). I have a feeling that i am messing up something when exporting to a js file. i am completely new to blender and three js and was hoping that someone else has ran into this problem before.

My Image Texture Getting Distorted When Rendering Animation Blender The steps i did in the last post fixed the scale, but the animations have already been recorded. i noticed the scale in the animations is bad, and i need to fix this somehow. I'm making an animation from online tutorial about opening a book. i exported it to fbx file for unreal but then the object got distorted after exporting. what should i do to fix it? this is the before after exporting. I have encountered a problem when exporting an animation of the scale of planes to unity. i have an animation made in blender and exported into .fbx. each plane (leaf texture) changes its location and scale independently of others (each plane is an object, i do not animate individual vertices). I have a feeling that i am messing up something when exporting to a js file. i am completely new to blender and three js and was hoping that someone else has ran into this problem before.

Rendering Animation Problem Blender Stack Exchange I have encountered a problem when exporting an animation of the scale of planes to unity. i have an animation made in blender and exported into .fbx. each plane (leaf texture) changes its location and scale independently of others (each plane is an object, i do not animate individual vertices). I have a feeling that i am messing up something when exporting to a js file. i am completely new to blender and three js and was hoping that someone else has ran into this problem before.

Rendering Animation Video Blender Stack Exchange
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