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Mobile Game Different Screen Size Issue Questions Answers Unity

Mobile Game Different Screen Size Issue Questions Answers Unity
Mobile Game Different Screen Size Issue Questions Answers Unity

Mobile Game Different Screen Size Issue Questions Answers Unity When creating a mobile game, the biggest challenge is to make your game look the same on all screen sizes. and there are different ways how to handle this issue. in this post we are going to take a look at two scripts that will enable you to create games that support multiple screen sizes. If you stretch the teleporters and the platforms to the sides of the screen no matter the screen size, you are making the game inconsistent for players on different devices, and you probably shouldn't do that, because it can make errors that happen only on 1 device for example.

Different Screen Size Unity Engine Unity Discussions
Different Screen Size Unity Engine Unity Discussions

Different Screen Size Unity Engine Unity Discussions If you anticipate your game running on a specific device, use the resolution for that device. and you can use the scale with screen size option in the canvas scaler component to have unity adjust the size when on different devices. So, how do i make a game for a mobile device, that can be played in portrait and horizontal mode, on anything from small 16:9 screens like the samsung galaxy s5, to larger 19:9 aspect ratio (a notch) in the google pixel 4?. Try editing your question to show a screenshot of your game in its reference resolution, and an example of how you want it to look in another resolution. once we understand the scaling logic you want, we can help you implement it. So my question is, in which way i can support all different mobile screen sizes including all different aspect ratios without getting my background cutoff or getting the black bars on the sides? thanks in advance.

Fit Screen Size Questions Answers Unity Discussions
Fit Screen Size Questions Answers Unity Discussions

Fit Screen Size Questions Answers Unity Discussions Try editing your question to show a screenshot of your game in its reference resolution, and an example of how you want it to look in another resolution. once we understand the scaling logic you want, we can help you implement it. So my question is, in which way i can support all different mobile screen sizes including all different aspect ratios without getting my background cutoff or getting the black bars on the sides? thanks in advance. You might want to consider setting the ui scale mode to: scale with screen size. then adjust the reference resolution, and depending on the expected device orientation (landscape or portrait) you may want to adjust the match width or height slider respectively.

Fit Screen Size Questions Answers Unity Discussions
Fit Screen Size Questions Answers Unity Discussions

Fit Screen Size Questions Answers Unity Discussions You might want to consider setting the ui scale mode to: scale with screen size. then adjust the reference resolution, and depending on the expected device orientation (landscape or portrait) you may want to adjust the match width or height slider respectively.

How To Make Game Screen Responsive To Different Screen Resolution
How To Make Game Screen Responsive To Different Screen Resolution

How To Make Game Screen Responsive To Different Screen Resolution

How To Make Game Screen Responsive To Different Screen Resolution
How To Make Game Screen Responsive To Different Screen Resolution

How To Make Game Screen Responsive To Different Screen Resolution

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