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Collision Issue Ask Gamedev Tv

Collision Issue Ask Gamedev Tv
Collision Issue Ask Gamedev Tv

Collision Issue Ask Gamedev Tv The issue is that they are in contact so as soon as the game runs, they fly apart, so i can’t get to them to test collision detection. no problem, i’ll just check the “fix position” and “fix rotation” box. In my game, the car's movements are presently linked directly to the body of the car. this setup works well for the arcade style handling i'm aiming for, but it leads to issues with collision detection. to address this, i tried connecting all the car's movements to the wheel colliders instead.

Collision Issue Ask Gamedev Tv
Collision Issue Ask Gamedev Tv

Collision Issue Ask Gamedev Tv In practice i'd just use the collision constraint solver to do this, because it will try to satisfy the constraints for all contact points, and will converge to the desired solution. you can try an ad hoc approach like i describe above, but it is less of a general solution. Based on the screenshot you provided, rather than using overlapall for the collision preset you might get a better result with blockalldynamic. without more details for the problem you’re experiencing that’s all i can suggest right now. Coming from gml, likely issues could be your game's framerate conflicting with the speed of your character. there may be frames where it's possible for the character to move in whatever direction they want because they're just going too fast and the collision code isn't updating frequently enough. For some reason my code isn’t destroying the bullet or the enemy… and my enemy death particles aren’t playing… fixed. for some reason when i changed the rigidbody type of the bullet to dynamic, everything works correctly. this topic was automatically closed 24 hours after the last reply. new replies are no longer allowed.

Collision Ask Gamedev Tv
Collision Ask Gamedev Tv

Collision Ask Gamedev Tv Coming from gml, likely issues could be your game's framerate conflicting with the speed of your character. there may be frames where it's possible for the character to move in whatever direction they want because they're just going too fast and the collision code isn't updating frequently enough. For some reason my code isn’t destroying the bullet or the enemy… and my enemy death particles aren’t playing… fixed. for some reason when i changed the rigidbody type of the bullet to dynamic, everything works correctly. this topic was automatically closed 24 hours after the last reply. new replies are no longer allowed. I think i'm having a collision issue, but i'm not quite sure, still pretty new to unreal engine. i've been trying different thing and i feel like i may have been close but i just can't seem to figure it out. has anyone else had this similar issue?. Everything is working fine except that my collisions are not being detected by the enemy. the enemy is a tank model i made in blender, imported it into unity as a fbx file and added it into the scene. i applied all the enemy scripts and they are working perfectly except the collision detection. I realised i was thinking about it the wrong way, all that matters is a collision, the direction of collision, and the direction of movement. the code below appears to be working fully without getting stuck or causing any odd movement. Collision is easy to overthink because it looks like it's a geometry problem. but that's only true part of the time. when collision is seen as a form of "events over time" its true nature with respect to games is revealed: it's actually about concurrency.

Collision Ask Gamedev Tv
Collision Ask Gamedev Tv

Collision Ask Gamedev Tv I think i'm having a collision issue, but i'm not quite sure, still pretty new to unreal engine. i've been trying different thing and i feel like i may have been close but i just can't seem to figure it out. has anyone else had this similar issue?. Everything is working fine except that my collisions are not being detected by the enemy. the enemy is a tank model i made in blender, imported it into unity as a fbx file and added it into the scene. i applied all the enemy scripts and they are working perfectly except the collision detection. I realised i was thinking about it the wrong way, all that matters is a collision, the direction of collision, and the direction of movement. the code below appears to be working fully without getting stuck or causing any odd movement. Collision is easy to overthink because it looks like it's a geometry problem. but that's only true part of the time. when collision is seen as a form of "events over time" its true nature with respect to games is revealed: it's actually about concurrency.

Collision Issues Ask Gamedev Tv
Collision Issues Ask Gamedev Tv

Collision Issues Ask Gamedev Tv I realised i was thinking about it the wrong way, all that matters is a collision, the direction of collision, and the direction of movement. the code below appears to be working fully without getting stuck or causing any odd movement. Collision is easy to overthink because it looks like it's a geometry problem. but that's only true part of the time. when collision is seen as a form of "events over time" its true nature with respect to games is revealed: it's actually about concurrency.

Collision Solved Ask Gamedev Tv
Collision Solved Ask Gamedev Tv

Collision Solved Ask Gamedev Tv

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